- A prototype VR system to help astronauts deal with the monotony of long-haul space travel;
- Happy Atoms - chemistry toys that use magnets-and-springs to model real chemistry in a tactile manner.
- A whole bunch of amazing games from the American Museum of Natural History.
- A sobering but useful outline of the way that public schools make purchasing decisions about educational materials - from Mitch Weisburg.
Last week, I flew out to Pittsburgh for the 2015 Serious Play Conference. The airplanes were frustrating - with lots of delays - but the conference was great. There were somewhere around 150-200 people, all with unusual and interesting ideas - myself included.
[gallery size="medium" link="none" ids="940,938,937"]
I feel honored to have had the chance to be one of the speakers, and to be able to share my work with my colleagues in education and game design. In the past, I'd shared my work at science-type conferences, but this is the first time I've had that opportunity at a game/play conference.
A few of the many interesting ideas on show: