- Joggernauts: A colorful, creative, and fun party/platform game.
- Cantankerous Cats: A quick-but-intense card game with a rather silly theme.
- Operator: Dr. Strangelove meets Portal.
- In Tune: A surprisingly thought-provoking game about intimacy and consent. I'd be curious to play more ... but only if it were in a place not in the public eye.
- Maze of Heart: A killer Kinect app. I think not yet available for general purchase / play :(
- Typoman: A game with a great premise. Not sure if the fun would hold up for an entire playthrough, but great fun for a game tasting.
- Fire and Flora: (Yes, a little self-serving, but I think we've got some right to be proud :)
At this year's IndieCade, we had six hours of showtime - three hours on Friday afternoon, and three hours on Saturday morning. We fit six games into those times, which means that we were able to serve about 20 people with a daily dose of serious fun.
Pretty much everyone enjoyed the game (as you can see from the photos below). Most of them were impressed by the fact that we'd created an honestly fun serious/educational game. Which is great!
[gallery link="file" ids="989,988,990,987,994,995"]
We spent most of the rest of the time at IndieCade exploring the games on display. Not that there weren't serious things going on with the professional side of the event, but after all the work that went into our IndieCade show, and the rather intense networking at IndieXchange (the pre-festival developer day), we felt like we deserved some fun.
A quick shout-out to the most fun and memorable games that we played:
(acknowledging that we only had time to play about 10% of the games on show)